top of page
TowerTitleWhatIfv2.png

Development Process

January 2022

The start of our game's journey came from developing the combat system immediately and creating an original tile set. Puzzles and mechanics were what we wished to get done first so we could get feedback. 

Dungeon_v1_gif.gif
Combat_v1_gif.gif
samurai.gif
Tileset_Dungeon_v1.png
the-tower-screenshot-4.png
screen-20220118-151358_Moment(7).jpg

February 2022

We wanted to make even more puzzles to diversify the dungeon exploration and add items to help out the player whenever in a pinch. Around this time, enemies were being reworked to always be present as a threat. 

the-tower-screenshot-6.1.png
the-tower-screenshot-8.1.png
the-tower-screenshot-6.2.png
the-tower-gif-7.3.gif
the-tower-screenshot-5.1.png
the-tower-gif-7.2.gif

 March 2022

Moving away from gameplay momentarily, we focused on a bit of polish for animations all around, as well as give some life to our environment! From creating a small narrative with text boxes to programming in a new companion for the player, we wanted to polish loose ends as a good stopping point from our school quarter.

mar-5-gif.gif
title.jpg
mar-15-gif.gif
TitleCard.gif
Player-Animations.png
healthbar.png
textbox.PNG
mar-3-gif.gif
mar-11-storyboard.png

April 2022

Continuing on with polish, we aimed to replace any default assets with original art and making each asset feel more at home with the game's theme. Such tasks were overhauling our tile set, reworking the UI, and creating our own font. On the gameplay aspect, we completed creating an entirely new level for the player to explore with moveable rooms as the puzzle and AI companions that will follow what the player tells them to do through the 4 created commands.

commands.gif
health-ui.png
victory-gif.gif
sword-animation.gif
button 1.gif
tileset.png
title-v2.png
title-v3.png
font.PNG
floor2.PNG

May 2022

As we were starting to close up the project for now, we wanted to make sure things felt as refined as they could be. Our artists worked very hard to design our UI and create more animations overall. Our programmers continued to refine pathing for the player's AI companion, add a new gameplay mechanic while fighting in combat, and make each new combat scene feel different from before!

aipathing.PNG
title.gif
menu-ui.PNG
combat-2.PNG
combat-2.PNG
items.gif
afterMessage1.png
bow.gif
Victory-gif.gif

June 2022

This archival video showcases an 11-minute playthrough our game in it's current form. Please visit our Itch.io page to try it out and provide us feedback for how it is!

background-v2.png
bottom of page