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UC Santa Cruz | CMPM 170 Series Capstone Project

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Overview

Purgatower is a 2D dungeon crawler that mixes top-down exploration and puzzle solving with side scrolling combat in a fantasy setting. Being stuck at the back of the line of fallen warriors waiting to be judged, you decide that you will wait no longer and, in true warrior fashion, will fight your way to the front! Along with your armored companion, explore the maze-like interior of the Purgatower. Solve puzzles and defeat enemies from your past to reach the top of tower, and with some luck, escape purgatory!

Explore the Dungeon

The dungeon is not a friendly place. Traps, enemies, and puzzles will all need to be overcome on your way to the exit within the time limit. The traps do damage, but avoiding them will take time. If the enemies touch you, they will drag you into combat. The true challenge comes from understanding and solving the puzzles to get to the exit before the time limit without dying.

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To Battle!

If your character touches an enemy while exploring the dungeon, you will be transported to the battle stage. Here, the enemies will attack you directly in a side view battle. Your character can jump between platforms, slice with their sword, and shoot a bow to destroy the opponents. After all the enemies have been slain, you are returned to the dungeon.

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Our Team

Ivan Martinez-Arias - Producer/Programmer/Sound Design
Matthew Hoover - Programmer/Level Designer

Jesse Park - Lead Artist, Tilesets, UI Assets, VFX Design
Reagan Han - Artist, Animations, Ally Art, Weapon Design

Henry Huang - Artist, Item Design, UI Assets

Ryca Zhang - Artist, Items Design, Decoration Assets, Animations

Evan Kramer - Narrative Designer/Writer
Tingyuan Lu - Battle Stage Designer/Programmer
Enzo Schlatter - Programmer

Ashley Wrenn A. - Artist, Character/Enemy Design

Oscar Scherer - Music Producer

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Our Development

Interested in our progress to how we got here? Check out our development!

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